#My friend pedro mobile pro
At the advice of a friend, I remapped the slow-mo feature from the 元 position to the right bumper button on Switch, and I started playing almost exclusively on the Switch Pro controller when I wanted to be more precise with my aiming. Image: DeadToast Entertainment / Devolver Digitalĭo all of these at once - a feat that is not all that easy given the sometimes cumbersome console control scheme - and you can shower an entire room with bullets in pretty much all directions, while dodging enemy fire as you spin and somersault. Those include flips midair that require that you slow down time, flips off of walls and ledges, shooting in two directions simultaneously, and spinning while grounded or while flipping to dodge bullets. For one, there’s a unique, albeit rather convoluted, set of aerial maneuvers you can pull off to earn extra points and look even cooler while you clear a room of bad guys. My Friend Pedro has a few truly spectacular touches that make it different from your standard bullet time shoot ‘em up. You’ll also look badass while you’re doing it. In My Friend Pedro, you’re slowing down time to make gun shots more precise and yourself more acrobatic. In Katana Zero, you can slow down time to deflect or dodge bullets with a samurai sword.
The two titles are Devolver-published games from tiny teams and revolve around a signature slow-mo feature, and both are targeting console gamers solely on the Nintendo Switch, with Steam releases to reach the PC crowd. My Friend Pedro shares a lot of its DNA with another recently released indie game called Katana Zero, both of which take a few well-established game ideas and stitch them together in a stylish package.
My Friend Pedro shares a lot of its DNA with another recent indie game called Katana Zero